I'm GnomeCode, a one-man game studio with 938.5M plays and counting.
GnomeCode has come a long way from the Roblox account I created in 2011 — but it's always been about the same thing: making stuff.
It started with a YouTube channel and some scripting tutorials, which went on to teach millions of people to code and grew into a community of thousands of developers.
I've made several games along the way, including my biggest Teddy, which has been played hundreds of millions of times.
The GnomeCode YouTube channel was launched in December 2018. At the time, good resources and quality tutorials about scripting were not easy to come by. I wanted to contribute to the community and help devs take their first steps.
At 10K subscribers I wanted people making, not just watching. The first GnomeJam challenged developers to build a whole game inside a 16x16x16 cube. Hundreds entered, and the community started building itself.
A subscriber's idea to recreate Piggy turned into something much bigger. The tutorial was never finished — but the game was. Teddy launched on Halloween 2020.
Most of 2021 was spent adding new chapters and content to Teddy. The game kept growing.
Meanwhile, more events: build using only spheres, or finish a whole game in one hour on a livestream. I always enjoy giving them a creative twist.
The Gnomeland Discord grew as more people found the tutorials and stuck around.
Launched the Tower Defense tutorial series. It went on to be my most successful series — millions of views, inspiring countless tower defence creations.
Months of porting work took Teddy to Zepeto and ZaiZai — millions more players, most of them across Asia, who were never going to find it on Roblox.
Later that year I was invited to RDC, Roblox's developer conference in San Jose.
Inspired by classic Roblox survival games like Natural Disaster Survival and Build to Survive.
I'd attempted this concept before with the first game but it didn't land. CS2 was a fresh start, building on everything I'd learned since then.
GnomeCode Academy launched — exclusive content, early video access, project files, and member-only livestreams for devs who want to go further.
Also released Sizzle a Sausage — a silly cooking game that came together as a fun side project.
Roblox didn't have a football game I actually wanted to play, so I made one.
Building it proved a difficult task, but it found itself millions of players. Work is still ongoing!
Almost a billion game visits across all my games. 200+ videos on YouTube. ~20k developers in the Gnomeland Discord.
Many viewers have gone from watching their first tutorial to shipping games with millions of plays of their own.
A few thousand developers hang around the Gnomeland Discord, building things and helping each other out.